![]() It has a lot of features I haven’t seen in other games that are really cool (the only one that comes to me now is the ability to look at past dialogue, but there’s others. The gameplay is okay… it’s mostly been cutscenes so far, but the battle gameplay is quite fun. I love the HD-2D aesthetic, I’ve never played a game in that style and I really like it. ![]() I’ve been enjoying it so far… it seems like it has a bit of a slow start but it definitely has potential to be great. I’ve been playing through the Demo today and just finished Chapter 2. It's a slow burn, but one that I can't help but savor. Not wack C-tier JRPG tropey shenanigans, but genuine gritty story that almost feels reminiscent of Game of Thrones, strangely enough. Because it's actually good dialog, good narrative, good plot development. ![]() But to me, that's part of what makes it so engrossing. It just hits hard, in a way I haven't felt since Fire Emblem Awakening (and yes, I enjoyed Three Houses also, even Fates and Shadows of Valentia, but FE Awakening just hit in a way those games didn't- not saying it's "better" necessarily, just that, like Triangle Strategy, it too came together as more than the sum of its parts). Idk what it is specifically, but something about this game makes it far more than the sum of its parts. It's a testament to the cohesive narrative and vision of the developers. ![]() Not even modern AAA games with professional voice acting, facial capture and focus on realism have managed to captivate me in the same way Triangle Strategy has managed to with nothing but 2D sprites and B-list voice actors. This is the most spellbound I've felt from a story in a video game in years. I cheer their accomplishments and squirm at their dilemmas. It's remarkably gripping and almost pulls you inside the world with it. Each character has good qualities and flaws, personal motivations and agendas, and there are so many characters spanning the Kingdoms and so many plot points developing simultaneously across the kingdom, it's never a dull moment.Īnd the story. The characters are rich and multifaceted, grounded in reality and well voiced (speaking of which, nearly all dialog is voiced, which makes Triangle Strategy all the more immersive). the sheer complexity and depth on offer is staggering, yet, still rather user friendly. From archers gaining accuracy the more off angle they are from the front, to gaining range and power from elevation (and the reverse if at lower elevation), from elemental mages having AoE attacks which some enemies are weak to, to combos with elemental attacks such as freezing AoE, then Fire to melt the icy ground and turning to water, then Electric attacks traveling through the wet ground, to follow up attacks activating when sandwiching enemies with your units. And that's not to bash FE, because I love that series, but there's no denying Triangle Strategy has much more depth. It feels so much more "strategic" than Fire Emblem. The battles have immaculate strategy gameplay. But this game has the story I've always wanted Fire Emblem to have. Again I say, this game is straight□ □ □ Just wrapped up Chapter 4 in Triangle Strategy. From Switch thread (wouldn't want to disappoint!)
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